Madame chute...
A downloadable game
A tormented artist's workshop is suddenly visible
through a Keyhole in le Louvre.
Who is she ?
Discover it with the environmental storytelling.
Solo project made in 2 months in Unity with Gobelins and le Louvre.
Made with a provided Unity template, I only made the models and story.
No downloadable version available.
I invite you to watch the gameplay video.
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A look through a keyhole at an artist's drawings showing the evolution
the evolution of her self-hatred and despair due to her incompetence.
I wrote this artist's story and then did the drawings.
There's a letter explaining the trigger for her descent into hell, then the drawings.
and then the drawings. I wanted to explore the field of environmental storytelling
using the medium of augmented reality.
As the experiment was to be tested by passers-by at the Louvre during an evening
I avoided complex mechanics.
As artists' sketches are rarely physically exhibited at the Louvre, I wanted to pay tribute to them.
I wanted to pay tribute to them.
Roles: Game Design, Narration, UX, Unity Code
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